using UnityEngine;
using System.Collections;

public class _Camera : MonoBehaviour {
	
	float speed;
	public Transform player;
	
	void Start () {
	
	}
	
	void Update () 
	{
		/*this.speed = 15 * Time.deltaTime;
		
		transform.Translate(speed , 0 , 0);
		
		/*if(this.gameObject.transform.position.x > 180)
		{
			this.transform.Translate(-180 , 0 , 0);
			player.Translate(-180,0,0);
		}*/
	}
}
